OUT THE HECCIN WINDOW


So I held a pretty big playtest over the holiday and I came to the conclussion that the sandbox approach I've been taking with my game and the short amount of levels was wrong for the project -- I decided that I needed to **UP THE SCOPE A NOTCH** So I did. Now I have reimagined the game with a full story line, a world map akin to Super Mario World and a couple more awesome features to tie it all together.



Eventually you can expect a non-linear experience, unlockable characters, and plenty of secrets. Over 55 Levels spread across 13 worlds to explore, with plenty of bosses and side quests to get lost in. Levels with mutliple exits and items that change your apperance or add other benefits. 


Basically everything I've ever personally wanted in a game.



Now with all this rethinking comes a decision, and I'm not sure if I'm gonna go through with it. We'll see if I can persevere and do all the dirty work myself, or if I decided to bit the bullet and bring someone on to help.


Till then.

-Azakaela

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